Creating maps for computer games usually pose their own challenges, especially if they must serve tactical or strategic gameplay purposes. In this commission for the game Zodiac Legion by Studio Draconis, the brief was to create about a hundred distinct regions that fan out in four major areas from a central hub.
Regions needed be clearly associated with a terrain as well, and the terrain types were to be fairly evenly spread across the map.
While those conditions make it hard to create a “realistic” looking map in actual geographical terms, the checkerboard effect of terrains still makes for a pleasing variety on the map.
For this map I used the Herwin Wielink overland style in Campaign Cartographer 3+. The shown result is completely done within CC3+, no Photoshop post production involved.